POV-Ray : Newsgroups : povray.binaries.images : a chocolate treat : Re: a chocolate treat Server Time
31 Jul 2024 00:28:42 EDT (-0400)
  Re: a chocolate treat  
From: Jim Holsenback
Date: 20 Mar 2011 07:39:50
Message: <4d85e786$1@news.povray.org>
On 03/18/2011 07:07 PM, Ive wrote:
> Am 18.03.2011 22:23, schrieb Jim Holsenback:
>> In the background are loft windows from a hdr light map, and I was
>> trying to simulate a physical light source ... a lamp on the table from
>> the inner room. Lighting is still a tough challenge for me :-(
>>
> Your scene gives the impression of an indoor daylight scene and so I
> would expect the light coming from the windows being the main light
> source - even if some desk lamp is turned on.
> Meanwhile I do use HDR *images* rarely as they do always restrict my
> freedom in choosing the lighting setup (otherwise things look faked) -
> but I *do* always use HDR *lighting*.
> E.g. you can put colored boxes with some high emission value into your
> scene to get nice highlights within reflective materials.
> One of the main rules is to decide what the key-light and what the
> fill-lights should be. Playing around with the classical
> "Hollywood-Three-Point-Lighting" is a good starting point:
>
> http://www.3drender.com/light/3point.html
> (by Pixars's Jeremy Birn himself)
>
> but this is also no *cure all* and the same is true for HDR-image-based
> lighting - well it all depends and I guess there is a reason that over
> there - where the 'big boys' are playing - is even a challenge *just*
> for lighting.
>
> -Ive
>
hey ... thanks for the pointers and link to the 3 point lighting write 
up. Still playing around with a 3 light rig that I can easily change 
(based on camera position) and I'm seeing MUCH better results


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.